
One of my favourite games of all time, the legend of zelda,
I`m actually a big fan of the art in the instruction booklet, and from nintendo power.
Here`s a link
Their work is more earthy and organic than some art is now, though I`m ok with the cartoony approach to wind waker. I think, though I enjoyed some of the recent Twilight princess designs.
For new drawings Click HERE
you can also check out my deviant art page:


I've been catching up on Erik Larsen's Savage Dragon comics recently and I have forgotten how much it had made an impression on me as a young artist.
I'll do a follow up post here on my thoughts on it further.
It has definitely sparked some energy in me and my drawing lately.
I've been drawing these past few months (still on the flow of doing storyboards for our Canada Council application).
The first drawing is just my attempt on some energetic creature attacking a human in some forshortened angle... I'd like to explore feline vs. human scenes some more.
Been looking at some Claire Wendling, who's known for her animal drawings. She is amazing.
Comments/Crits welcome!
JAMUCK DEVIANTART PAGE
I'll be posting more along the week.
Read more
you can also check out my deviant art page:
I've been catching up on Erik Larsen's Savage Dragon comics recently and I have forgotten how much it had made an impression on me as a young artist.
I'll do a follow up post here on my thoughts on it further.
It has definitely sparked some energy in me and my drawing lately.
I've been drawing these past few months (still on the flow of doing storyboards for our Canada Council application).
The first drawing is just my attempt on some energetic creature attacking a human in some forshortened angle... I'd like to explore feline vs. human scenes some more.
Been looking at some Claire Wendling, who's known for her animal drawings. She is amazing.
Comments/Crits welcome!
JAMUCK DEVIANTART PAGE
I'll be posting more along the week.
Louis and I are collaborating on a short animated film together and have been in development for a frickin' year! No one said making a short film was easy, especially if you want to make it good. We've spent the entire year brainstorming, meeting up every month, researching at libraries, location scouting, interviewing daycare employees and preschool teachers... and receiving the Toronto Arts Council grant is a milestone for the production and shows that we're definitely headed in the right direction and people believe in our concept. We're happy to say this year we've now added a new person to our team: Linda Milan as our producer. We met her at Ryerson while taking screenwriting and it's great that she recently won an award for best student in her producing class! Louis and I also were nominated for our script for this short film (which is why we took the screen writing class).
This is Linda and Louis at our weekly meeting over paper work and budget and the sort.
And she's been a hella lot of help getting our proposal together, providing insight on grants and everything. It has definitely allowed us to focus on what we need to do while moving forward.
We're currently meeting up with friends right now to see who would like to be involved in the project, from the people we've talked to they seem excited to join the team! I'll keep posted on details on the film. A website should pop up soon specifically for the project and our documentation of our progress.


CLICK HERE FOR GALLERY.
Bryan Belanger-Diaz invited me to PA for a day for his new video for the indie rock band The Apollo Effect. Last year he did a video for them and dropped by the shoot and found it fun to be on set with camera and crew. I jumped on the chance to be involved again. With the recent experience with the Aylmer Tomato sauce commercial shoot with Billie Mintz, I hope that I get involved with more live sets and shoots. It's definitely refreshing to get out of from behind the computer monitor sometimes.
The hours are long, and you need to problem solve a lot in person, but it's hella fun.
This was my first foray into old men in animated short film! Made in '06, it was part of my Fine Arts thesis regarding sentimentality and mundanity. My final film was a multi-framed window of various banal activities an retired man would preoccupy himself in his later years... (ex. eating cereal alone, reading a book, pleasing himself in bed.. .:P)
The title connection for my recent black and white film and this film was deliberate since i feel they share similar qualities.
I wanted also explore the length of time I can push the anticipation and see it's hopefully humorous and sad results!
You may recall the bit from a Rowan Atkinson stand up routine...
The diddy you hear was a song I heard from a clip from the first talkie 'The Jazz Singer' and thought it was a perfectly upbeat choice for such a depressing moment.
Enjoy!
UPDATE:
CLICK HERE FOR PRODUCTION PHOTOS
The site is finally up!
I did storyboards, motion graphics, concept development and assisted directed for Billie Mintz as the director and main man on this Aylmer Sauce Campaign! It was a crazy fun experience! Hope you enjoy the vids.
Click on the image to see.

Read more
CLICK HERE FOR PRODUCTION PHOTOS
The site is finally up!
I did storyboards, motion graphics, concept development and assisted directed for Billie Mintz as the director and main man on this Aylmer Sauce Campaign! It was a crazy fun experience! Hope you enjoy the vids.
Click on the image to see.

The gallery also includes picture of other assignments I worked on with my friends Louis Yeum and Wayne Yum.
It's been a long year but an eventful one for sure. Taking time off from computer animation to study film at Ryerson has been one of the most scariest but exciting decisions of my life.
Being able to work with real cameras (16mm & HD), light meters, real locations and people is an extremely refreshing change from the virtual world behind a monitor.
But it was my goal to better myself as a story teller and filmmaker in general and I've definitely achieved that. And having my film screened at Reel Asian has been a great sense of accomplishment for me.
So a list of highlights of the year for me would include:
0. Moving downtown Toronto (Parkdale represent!)
1. 16mm filmmaking and created a film
2. Amateur acting (I went to an actual audition on a crazy whim! lol. More on that later)
3. HD Documentary filmmaking (With musicians Yoshi and Chie Yamano as my subjects. Still working on that film)
4. Developed a 1st draft script with Louis Yeum for an Animated short we're trying to make.
5. Storyboarded and assisted in direction on set for Tomato Sauce Commercial with Billie Mintz.
(Photos to come!)
6. Going to 5 of my friend's weddings (2 caketoppers and 1 animation)
7. Going to see my friend Charuvi Agrawal again at Siggraph 09 in New Orleans
8. Traveling across canada
9.Having my film screened at Reel Asian
I look forward to to the future!
Sorry for the lateness of my post, I've been tied up with film class making a documentary,
based on the music group Kaminari, you can check them out here. Their music is a crazy fusion of traditional world folk instruments and electronica.
In the meantime right now what I've been meaning to show you is my update on the chicken Jam submission. It will be screened at the TAIS Showcase at the end of the month.
and here's their blog.
For my chicken, or rooster that is, I had to figure out how to work constraints for the feathers to automate it opening up like an umbrella.. hell.. I could have just modeled it all out and faked it with rigging and deformations.
On top of that, I've decided to pick up some knowledge on hair dynamics for bones, and working in collision objects so that when the chicken does his peculiar performance, the limp 'siamese twin' just limps around and shite.
I've attached a test of me messing around w/ the rig, and to be quite honest, stylistically, it's kinda intruiging... makes me wonder if if I'll see more '3d workspace-styled art'.... i'd say there's a lot of potential for expression even before sending things to render.
speaking of which this dude has inspired me: David O'Reilly. Not even 20 years old yet and he's thinking like a genius. Holds talks at festivals regarding this art theory on computer art and his comparisons to art history. The jist of his thoughts are that computers should stop trying to replicate other styles and search for it's own style and embrace its own self.
In any event I've also attached a clip of some feather test for the chicken.
I'll post a still of the animation this weekend.
Read more
based on the music group Kaminari, you can check them out here. Their music is a crazy fusion of traditional world folk instruments and electronica.
In the meantime right now what I've been meaning to show you is my update on the chicken Jam submission. It will be screened at the TAIS Showcase at the end of the month.
and here's their blog.
For my chicken, or rooster that is, I had to figure out how to work constraints for the feathers to automate it opening up like an umbrella.. hell.. I could have just modeled it all out and faked it with rigging and deformations.
On top of that, I've decided to pick up some knowledge on hair dynamics for bones, and working in collision objects so that when the chicken does his peculiar performance, the limp 'siamese twin' just limps around and shite.
I've attached a test of me messing around w/ the rig, and to be quite honest, stylistically, it's kinda intruiging... makes me wonder if if I'll see more '3d workspace-styled art'.... i'd say there's a lot of potential for expression even before sending things to render.
speaking of which this dude has inspired me: David O'Reilly. Not even 20 years old yet and he's thinking like a genius. Holds talks at festivals regarding this art theory on computer art and his comparisons to art history. The jist of his thoughts are that computers should stop trying to replicate other styles and search for it's own style and embrace its own self.
In any event I've also attached a clip of some feather test for the chicken.
I'll post a still of the animation this weekend.
So this blog is getting pretty stale with in terms of what the hell I've been doing lately,
so I've decided to keep you posted on what I've been doing lately:

http://tais.ca/chickenjam.html
The Toronto Animated Image Society does yearly animation jams. Last year it was monsters. This year, it's chickens! Bock Kaw! Convenient. I'm born on the year of the chicken.
Here's a post of what I'm going to try and capture in a 10 second animation:
It's a self portrait. No really. Ahem. Yeah.
I drew this a few years ago, but I figure this would be a perfect excuse for me to try and attempt to recreate this in animated form. Enough Laziness Jeff! Chess Due Eat! I keep on thinking of ways of mixing 2d and 3d elements and never do it. well this time is different... 10 seconds is doable rite?
10 x 24 frames =240 frames?
I'm thinking of modeling the whole thingamagigger in 3d , animate it, then trace the damned thing over w/ a brush or pen and ink, to give it the crafty hand drawn quality but a strange 3d complexity to it. we'll see how I come up with this:
http://www.youtube.com/watch?v=Mqi5ol2TjKI
Apparently Aardman would animate in 3d, then print out each sheet on paper, then work traditional media on it then scan it back in.. Insanely laborous, but BAD FACKIN ASS!
I have LO to NO 2d animation experience so this is going to be a fun test for me.
Now that i think about it, this black ink brush technique is all the rave now with Street Fighter IV and OKAMI using it all over their game. Which is another dream of mine to try and replicate in 3d but i digress. My next post I'll show a screen shot of my 3d model.
PAYCE!



Read more
so I've decided to keep you posted on what I've been doing lately:
http://tais.ca/chickenjam.html
The Toronto Animated Image Society does yearly animation jams. Last year it was monsters. This year, it's chickens! Bock Kaw! Convenient. I'm born on the year of the chicken.
Here's a post of what I'm going to try and capture in a 10 second animation:
It's a self portrait. No really. Ahem. Yeah.
I drew this a few years ago, but I figure this would be a perfect excuse for me to try and attempt to recreate this in animated form. Enough Laziness Jeff! Chess Due Eat! I keep on thinking of ways of mixing 2d and 3d elements and never do it. well this time is different... 10 seconds is doable rite?
10 x 24 frames =240 frames?
I'm thinking of modeling the whole thingamagigger in 3d , animate it, then trace the damned thing over w/ a brush or pen and ink, to give it the crafty hand drawn quality but a strange 3d complexity to it. we'll see how I come up with this:
http://www.youtube.com/watch?v=Mqi5ol2TjKI
Apparently Aardman would animate in 3d, then print out each sheet on paper, then work traditional media on it then scan it back in.. Insanely laborous, but BAD FACKIN ASS!
I have LO to NO 2d animation experience so this is going to be a fun test for me.
Now that i think about it, this black ink brush technique is all the rave now with Street Fighter IV and OKAMI using it all over their game. Which is another dream of mine to try and replicate in 3d but i digress. My next post I'll show a screen shot of my 3d model.
PAYCE!


Subscribe to:
Posts (Atom)












