Chicken Jam

Here's another clip of the chicken animation.
Working out the kinks of the rig. There has been issues w/ the hair joint, and wing.



More to come.
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Chicken Jam

Sorry for the lateness of my post, I've been tied up with film class making a documentary,
based on the music group Kaminari, you can check them out
here. Their music is a crazy fusion of traditional world folk instruments and electronica.

In the meantime right now what I've been meaning to show you is my update on the chicken Jam submission. It will be screened at the TAIS Showcase at the end of the month.
and here's their blog.

For my chicken, or rooster that is, I had to figure out how to work constraints for the feathers to automate it opening up like an umbrella.. hell.. I could have just modeled it all out and faked it with rigging and deformations.

On top of that, I've decided to pick up some knowledge on hair dynamics for bones, and working in collision objects so that when the chicken does his peculiar performance, the limp 'siamese twin' just limps around and shite.



I've attached a test of me messing around w/ the rig, and to be quite honest, stylistically, it's kinda intruiging... makes me wonder if if I'll see more '3d workspace-styled art'.... i'd say there's a lot of potential for expression even before sending things to render.

speaking of which this dude has inspired me: David O'Reilly. Not even 20 years old yet and he's thinking like a genius. Holds talks at festivals regarding this art theory on computer art and his comparisons to art history. The jist of his thoughts are that computers should stop trying to replicate other styles and search for it's own style and embrace its own self.


In any event I've also attached a clip of some feather test for the chicken.



I'll post a still of the animation this weekend.
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